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ScreenPour module

Scenes that move across the room.

One scene walking across several screens, with message overlays on top of whatever is playing.

By the numbers

Atmosphere keeps guests longer

Guests stay longer and spend more when the room feels alive.

60%

of guests say they'd buy more food and drinks to keep listening to music they enjoy.

Source: BMI / NRG study, 2023

What changes with Gumbeaux

Scenes across your screens and overlays on top of them make the room part of the show.

Industry research about restaurants in general, shown with its source — not results from Gumbeaux Soft customers.

Time back

Your screens, two ways

Several TVs on one wall

Today

Four separate pictures.

With Gumbeaux

One scene across all of them.

A message for the room

Today

Interrupt what’s playing.

With Gumbeaux

An overlay on top, that clears itself.

A special moment

Today

Nothing on the screens.

With Gumbeaux

A scene for the moment.

How it works

How it works

  1. Group the wall

    Screens become one canvas.
  2. Pick a scene

    Motion across the screens.
  3. Add a message

    An overlay on whatever is playing.
  4. It clears itself

    Timed, then back to the show.

Stage wall

3 screens · one canvas

Scene

Brand mascot crossing the wall

Playing

Overlay

“Happy birthday, Dana!”

Queued

30 s

Underneath

Live camera from the stage

Live
Illustration · sample data

Features

What it does

Scenes across screens

Motion across a video wall, as one canvas.

Message overlays

On top of whatever is playing, timed to clear.

Brand mascot animations

Your character, on every screen.

Groups and walls

Program a whole wall at once.

No silos

What it connects to

Change it here and everything it touches knows.

Questions

What owners ask us

Do the screens have to match?
They’re grouped into one wall; the scene spans them.
Can I put a message over what’s playing?
Yes — a timed overlay that clears itself.

Need something specific?

Ask us. If it's not already built, we take special feature requests.

See a scene cross the room.

A guided demo, about 20 minutes, built around what you run.